AI Insights · Timothy · July 2022
Top 5 Crime Games on Android in France: Q2 2022 Performance
Discover the performance trends of the top five crime games on Android in France during Q2 2022. Key metrics include weekly downloads, revenue, and active users.
In Q2 2022, the top five crime-themed games on Android in France showcased varied performance trends, reflecting their popularity and user engagement. The data, sourced from Sensor Tower, reveals detailed insights into weekly downloads, revenue, and active users.
Mafia City saw fluctuations in its weekly revenue, starting from $57.7K at the end of March and peaking at around $63.2K in early April. By the end of June, the revenue settled at approximately $45.3K. Weekly downloads showed a significant upward trend, increasing from around 4.9K in late March to 8.7K by mid-June. The game’s weekly active users also rose, from about 32.1K in late March to 35.8K by the end of June.
The Grand Mafia experienced relatively stable weekly revenue, hovering between $45.9K and $57.9K throughout the quarter. Weekly downloads varied, with notable spikes in mid-April reaching 8K and a consistent range of 4.6K to 6.6K in other weeks. Active users remained steady, fluctuating slightly around the 45K mark, peaking at 49.9K in mid-April.
June's Journey: Hidden Objects maintained consistent revenue, averaging around $45K to $55K weekly, with a dip to $36.4K in late May. Downloads increased steadily from 4.9K at the end of March to 7.2K by late June. Active user numbers were impressive, maintaining around 129K to 130K throughout the quarter, indicating strong user retention.
Manor Matters saw its weekly revenue vary from $13.1K to $21.5K, with a noticeable increase in late May. Downloads showed a downward trend initially, from 8.8K at the end of March to 1.8K in late June, but there was a brief spike to 3.1K in late May. Active users remained relatively stable, around 44K to 47K weekly.
Idle Mafia - Tycoon Manager had modest weekly revenue, ranging from $4.4K to $8.2K, with a peak in late March. Downloads fluctuated significantly, with a high of 3.7K in mid-May and a low of 174 in late June. The game’s active users peaked at 14.6K in late May but saw a decline to around 6.8K by the end of June.
For more detailed insights and data, visit Sensor Tower. These trends highlight the dynamic nature of user engagement and monetization in the mobile gaming industry.